Thursday, June 6, 2019

Video games made me burn my house down Essay Example for Free

Video hazards made me burn my house down EssayIts finally the Thursday night. Youve seen the advertisements on television and waste been waiting for this night for months. You have heard all of your fri conclusions talking about it. Tonight, your favorite characterisation game is being released at midnight. Youre getting fidgety just thinking about it. You started counting down the clock as it ticks its way to midnight. Though the clock just past eight, you posteriort stand the anticipation. You get in your car, start the engine, and head to the nearest GameStop. Knowing that you are staying up all night for this great, once in a spirittime event, you make a pit stop at Starbucks to get the highest caffeine on the menu. When you arrive at the store, you see a line of nation already snaking outside of the store. The sight of the endless line is daunting, but that cup of coffee you got earlier keeps your spirit high. After you fing a parking space, you move toward the end of the line. While waiting, you make new friends, talking excitedly about the game things like rewards, tricks, strategy, and glitches. While talking and having fun, time flies, and its almost midnight. This is it.The moment youve been waiting for, finally within your grasp. Everyone is restless at the door but something is not right. The door is not opening. With racing thoughts, you notice the crease of those around you. What is happening? wherefore isnt the door opening? Youve been waiting so long for the door to happiness to be opened. After an hour of nothing happening, you get in your car and head home. The next morning, you wake up to the sound of the television. Disappointed that it isnt the game that youre supposed to be playing, you move to turn the TV off. fair(a) as youre about to press the button, the news comes on.The news reporter reports a new law has been passed that video games rated M have been banned for sales. Apparently, statistics have shown that M rated video games leads to rage in teenagers. While we know this is fictional, video games havent been banned in real life yet. In right aways society, video games are overwhelming popular, especially in teenagers. With signs of violence frequent in society, video games are an easy victim to blame for. If we move intot acknowledge fictional facts about video games, they might really be gone forever. Video games dont suffice violence in children, and in fact improve cognitive and social skills.First of all, video games dont cause violence. It always has been a myth. The idea that video games cause violence has not been supported by any research. ProCon. org quoted Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, co-founders of the Harvard Medical School Center for Mental Health and Media, in their book there has always been a big fear that video games are a causation for violence in at presents society. They continue to point out that with millions of children and adults playing these games , the creation has not been reduced to chaos and anarchy (n.pag. ).With more and more video games being produced, the number of gamers increases. Still we see no correlation in some(prenominal) subjects. ProCon. org quotes another researcher Henry Jenkins, Ph. D. at University of Southern California, According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. He continues to say that even though America has 90 percent of its boys and 40 percent of its girls playing these video games, the majority of kids who play do not commit anti-social acts.Jenkin also quotes a 2001 U. S. Surgeon Generals report, The strongest risk factors for school shooting centered on mental stability and the character of home life, not media exposure (n. pag. ). Even though violence is around every day in our lives, video games should not be the blame of the problem. If anything, video games are helping children. The first do good of playing video g ames is that it teaches children work with one another better. There is no I in team, which video games leave teach to the children.ABC news account series of experiments published in the Journal of Personality and Social Psychology, Researchers found that participants who had just played a pro-social game which require characters to work together are more likely to engage in helpful behavior in real life than those who play achromatic games like Tetris. Upsides of social games can even extend to the physical world, also reported by ABC news, Players of the popular social game on Facebook met a challenge from its creators and planted 25,000 trees in the game world in 25 days, leading the games developer to plant 25,000 trees in real life (n.pag. ).With games today that all promotes the co-op play, children learn the idea of teamwork is needed to achieve a common objective. Thus, this activity leads to co-op play in the physical world. The second benefit of playing video games is that they teach children cognitively. Hope Gillette quotes Dr. Pamela Rutledge, Director of the Media Psychology Research Center, in her article, Video games and your children Pros and cons, that video games create a multi-sensory experience for players.She also utter that players could often feel as if they were transported to another world, just like when we say, I was lost in a good book. Players brains create a simulation of life for the experience, and by making progress through the game they learn how to get around easier over time (n. pag. ). ABC news also reported a recent study from the Education Development Center and the U. S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement.Interestingly, the study focused on young children, and 4- and 5-year-olds that participated showed increases in letter recognition, sound connecter with letters, and understanding basic concepts about stories and print. ABC recognizes college students as well saying, Students who undergo a 3D virtual simulation at Loyalist College in Ontario reported that the number of successful test scores increased from 56 percent to 95 percent (n. pag. ). The educational benefits of video games are way overlooked by society, but once in plain sight, its easy to see.Video games are not as dangerous as society portrays them to be. Not nevertheless do video games promote educational growth, they also help an individual to work with others. Correlation shows that as video games become increasingly popular and violence never seems to cease, but correlation does not imply causation. So implying video games cause violence in society is like saying that Pac-Man affected us as kids, and were all doomed to be running around in dark rooms, munching pills and listening to repetitive electronic music.

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